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Hunters' Path [Demo]

Hunters' Path [Demo]

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Devlog

  • Reboot/Sequel Rough Idea
    October 11, 2021 by CURSED BOOTLEG INC
    6
    An update to this project in 2021, for some reason - I was wondering what this would look like now, with my current level of experience in GMS2 and made to be more like Undeadline or Knightmare... Continue reading
  • Adding Background Music Loops
    June 05, 2019 by CURSED BOOTLEG INC#music, #audio, #sound
    Took a while to shake the dust off, haven't touched a tracker in years, but slowly this is becoming a slightly more complete thing. BGM Preview - Instaudio link... Continue reading
  • Updates! (DemoBuild no. 26)
    June 03, 2019 by CURSED BOOTLEG INC
    Updated with a newer Demo Build available in the Downloads section: First Church dungeon New enemies Miniboss behaviour/difficulty tweaks Graphical efffects, with Main Menu option Smoother movement &... Continue reading
  • Working on Church Dungeons & Feedback
    June 03, 2019 by CURSED BOOTLEG INC
    Continuing Work in Progress: Behaviour updates to skeleton enemies Clearer feedback about effectiveness of attacks Vs. enemy weapons/shields More VFX More biome/dungeon-specific art assets Some nonlin... Continue reading
  • Adding Church Dungeons & Graphical Effects
    June 01, 2019 by CURSED BOOTLEG INC
    Continuing Work in Progress: Abandoned Church biome Fire-based enemies Skeleton enemies - plain skellies, skeletons with shields, etc... Subtle "retro" effects - scanlines & a CRT-style bleed effect o... Continue reading
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