Adding Church Dungeons & Graphical Effects
Continuing Work in Progress:
- Abandoned Church biome
- Fire-based enemies
- Skeleton enemies - plain skellies, skeletons with shields, etc...
- Subtle "retro" effects - scanlines & a CRT-style bleed effect on object sprites
- First proper Boss
- More spawning VFX and audio for all types of objects
- Far smoother diagonal movement for the Player, & no sprite jittering
- More variety of loot objects and interaction objects
And I'm hoping to get some background music done at some point, we will see.
Get Hunters' Path [Demo]
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