Adding Church Dungeons & Graphical Effects

Continuing Work in Progress:

  • Abandoned Church biome
  • Fire-based enemies
  • Skeleton enemies - plain skellies, skeletons with shields, etc...
  • Subtle "retro" effects - scanlines & a CRT-style bleed effect on object sprites
  • First proper Boss
  • More spawning VFX and audio for all types of objects
  • Far smoother diagonal movement for the Player, & no sprite jittering
  • More variety of loot objects and interaction objects

And I'm hoping to get some background music done at some point, we will see.

Get Hunters' Path [Demo]

Leave a comment

Log in with to leave a comment.