WARLORD
A downloadable game for Windows
Defending your sacred homeland? Fighting off the invading mercenaries?
No. You command the gold-hungry mercenaries!
Hire troop squads, heroes, and siege engines, and conquer the land of Varene... or grind at the local Arena until you can promote all your units (Fire Emblem style) and cheese all the fights.
Features:
- Weapon Triangle (Infantry>Artillery>Armor>Infantry)
- Front and back rows (like Final Fantasy 1)
- 15 Unit Classes to hire (more if you manage to Promote)
- Dynamic weather system
- EXP and Levels per Unit
- Varied Skills for every Unit Class
- Promotion of max-level Units into more powerful or advanced forms
- Mostly competent enemy AI
- Whipping! Whip your Units to make them hit harder, at only a slight HP cost...
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (4 total ratings) |
Author | CURSED BOOTLEG INC |
Genre | Strategy |
Made with | GameMaker, Adobe Photoshop |
Tags | Dragons, Fantasy, Pixel Art, Strategy RPG, Turn-Based Combat, Turn-based Strategy, War |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Xbox controller |
Accessibility | Subtitles |
Download
Download
Warlord_00_build.zip 5.6 MB
Comments
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Hi! I really like this game and I want to port it to the Vita, along with King of Machines. Is that okay with you? (no need for source code or anything btw)
Sure. If that's feasible then go for it :) How does that work?
It's a combination of UMT (Undertale Mod Tool) and some experimental scripts that downgrades the bytecode from 17 (GMS 2) to 16 (compatible with Vita runner), and modifying code by doing some sort of decompilations. Sometimes it's a lot of work, but in the case of King of Machines, it was the easiest port I've done in my life. That game is so well coded that it literally worked right away and I had to modify nothing.
Last night I tried to port Warlord and there were some bugs with fonts that I'll look into to these days!
If you want to know more, send me a dm to @m1s3ry_
Holy shit. Just had a browse through your twitter posts and to actually see KoM being played like that is wonderful <3
I kinda hate working with text in GMS, so 99% of text in King of Machines was just sprites, so maybe that probably helped.
It did indeed. It was ultra simple to port and ran at 60 fps. I could have adjusted (and probably will) some resolution scaling problems that are common with the Vita, but oof.
On top of that, the game was amazingly fun! It's no shit one of my favourite beat em ups
Thanks :) always glad when people enjoy this little hobby of mine. Btw, did you figure out you can counter the Wrecking Ball Boss by grabbing & throwing his balls back at him with well-timed melee?
Great turn based combats and cool art! I'm still getting used to the different units, but this looks promising. Is this the final game or only part of something bigger?