Balancing, Hit SFX

Changes in progress (tested in local debug build) due to be included in next version:

  • Rework of "Take Damage" sound effects - taking/dealing Scratch Damage will result in metallic impact noises, much like the audio for receiving gunfire in Armored Core V/VD
  • Pride of Rafaello is getting rebalanced, affecting his Max HP, number of Heals, weapon type weaknesses, etc...
  • Lightning strikes from stormy weather had bugged huge damage values, this will be fixed
  • Boss of Leviathan mission will reward additional Repair Kits if it teamkills its own air support with missiles


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