Love this (and all your work) so, so much. Have sent you an email about a maybe-cool thing, but no worries if not!
POCKET WONDER SPORT
A downloadable game for Windows
10 totally not bootleg games in 1
Inspired by weird rom collections on pirate multicarts, but hopefully with a tiny bit more quality.
- Selection/Movement - Arrow Keys
- Confirm/Action - Z
- Return to Main Menu - Escape
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Nice game! Congrats :)
Wont let me select game
That's weird. Can you navigate up/down the main menu?
Hi. We want to publish your game on the Switch, send an email to contact (a) gamenacional.com.br Regards
I would like to see a multiplayer option and a scoreboard in some games
Any chance for an browser web version ?
Hiiii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you :D-The idea you had is really original, I loved it ^^, the games feels pretty fun, my favourite one was the "Dead Ice".
-The visual style feels pretty well done and unique.
-The gameplay mechanics are quite well thought as with a few inputs the games feel quite intense.
-Some of the games could be expanded on their own as they have quite good ideas on them, especially "Dead Ice" :D
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
How do u choose game 2 doesn't work 4 me
Btw, I could not port Warlord due to some text parsing issue in the Vita (I will get around it). I was thinking in porting this one but I would have to disable the CRT shader as it is too much for the Vita. Is this okay to you?
Sounds fine by me :) I can imagine the CRT effect being annoying on small screens
Oh no, I actually love it. My game has the exactly same shader you use, and it honestly would look fantastic on the Vita.
Problem is that with the way I do the ports, shaders cannot be ported easily, and the CRT shader is too heavy on Vita's GPU
Oh really? I guess I had too much faith in the Vita's GPU. Must suck a bit to be limited in what you can port then.
Buuuut tbh, decent art should be able to stand on its own without fancy shader work anyways
That was fast :D You're doing great work, makes me very happy to see more DLs on any platform
So I'm curious about your process a bit. Seems like avoiding heavy shaders, having gamepad input, and not using much text drawing makes for easier ports - so what do you do if you want to port something that relies on a lot of text like an RPG?
This is cool~ XD