Sequel Time?
VESPIARY » Devlog
![](https://img.itch.zone/aW1nLzc0MDAwNDMucG5n/500x/qS0ENe.png)
See https://twitter.com/hunters_rebirth for WIP shots etc etc
New stuff currently functional:
- Stacking cards of the same ID
- MOUSE CONTROL
- Infinite-use "common action" cards - e.g. move, search, talk, melee attack
- Persistent weapon skill levels
- Enemies can hack you & disrupt your UI, you can guard against hacks with cards
- Enemies can aim, heal, run away, and call for reinforcements
- Encounters must be cleared by using an Exit, they don't just end because you used a Heal item in front of a weapons dealer etc
- Stun and Burning status effects
- Critical hits
- New art direction involving yellow and instead of simulating a phone interface, it's halfway between Battle Network and a paper card game
- A cool little stopwatch sound effect for turn changes, like the Cost SFX from Metal Gear Ac!d 2
- Exotic weapon effects - e.g. a pistol that debuffs Enemy accuracy when it hits 'em, or a shotgun that applies the Hacking effect to machine enemies
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VESPIARY
Cyberpunk Bounty Hunting Card Game
Status | Released |
Author | hwilson |
Genre | Card Game |
Tags | Atmospheric, Casual, Cyberpunk, Hacking, Pixel Art, Retro, Roguelike, Turn-based |
Languages | English |
Accessibility | High-contrast |
Comments
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for some reason i reached the skull room (what i thought was the end of the area) but it continues going on endlessly. why is that?